<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Datayurei Blog</title><link>https://blog.datayurei.com/</link><description>Recent content on Datayurei Blog</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 14 Sep 2026 15:27:00 +0800</lastBuildDate><atom:link href="https://blog.datayurei.com/index.xml" rel="self" type="application/rss+xml"/><item><title>顺着issue#130235理解CRD server是怎么工作的</title><link>https://blog.datayurei.com/posts/k8s-issue-130235/</link><pubDate>Mon, 14 Sep 2026 15:27:00 +0800</pubDate><guid>https://blog.datayurei.com/posts/k8s-issue-130235/</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;本文最初以英文写成。&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;这个issue和controller以及handler有关，而这部分代码我并不熟悉，所以花了我好几天才搞明白crd server内部到底是怎么跑起来的。&lt;/p&gt;</description></item><item><title>解决issue#131721时学到的一些kubernetes api-server watch机制的东西</title><link>https://blog.datayurei.com/posts/k8s-issue-131721/</link><pubDate>Fri, 04 Sep 2026 23:45:00 +0800</pubDate><guid>https://blog.datayurei.com/posts/k8s-issue-131721/</guid><description>解决k8s的issue 131721时学到的一些关于cache机制的东西</description></item><item><title>个别游戏如艾尔登法环黑夜君临在linux上的帧数问题</title><link>https://blog.datayurei.com/posts/game-optimization-on-linux/</link><pubDate>Thu, 28 May 2026 18:45:00 +0800</pubDate><guid>https://blog.datayurei.com/posts/game-optimization-on-linux/</guid><description>linux下由split lock mitigation引起的游戏性能问题，以及怎么绕过它</description></item><item><title>使用niri玩游戏时的全屏问题</title><link>https://blog.datayurei.com/posts/wayland-niri-gaming-fullscreen-bug/</link><pubDate>Fri, 22 May 2026 19:35:00 +0800</pubDate><guid>https://blog.datayurei.com/posts/wayland-niri-gaming-fullscreen-bug/</guid><description>有关linux下使用wayland和niri运行全屏游戏时出现无法全屏的问题</description></item><item><title>你好，Hugo</title><link>https://blog.datayurei.com/posts/hello-hugo/</link><pubDate>Fri, 24 Apr 2026 00:00:00 +0800</pubDate><guid>https://blog.datayurei.com/posts/hello-hugo/</guid><description>用于验证 Hugo 与 GitHub Actions 部署流程的初始文章。</description></item></channel></rss>